I told you all in my previous article on wands that they were my favorite tool, and I wasn't kidding. I've always loved the idea of waving a wand and casting a spell. I used to carry around wands, staves, and rods as a kid- some made of driftwood, some more ornate deals of crystal and metal. It helps having a mother who was a sci-fi fan and also essentially pagan, when one is secretly training to become a first-class sorcerer and witch. That was my ambition as a child, and honestly I'm rather happy with how things turned out.
But I digress- the point is, I've had wands of all shapes and sizes since I was very young. And one thing always used to drive me crazy about them.
There wasn't ever an instruction manual on how to use them!
So I'm curious- how many of you are tabletop gamers? You know, pen-and-paper RPGs, dice, maybe some figurines or what-have-you?
Because I'm a HUGE gamer. As in four times a week, in some cases. If you haven't realized that from my blog, then I'm telling you now.
Around here at Grimoire of Geek, we talk a lot about various kinds of fandoms and how they can become part of your magical practice. We also like to talk about other geeky subjects, controversial subjects to do with our gods and how we relate to them, and where your magic comes from. We're geeks- we dissect and analyze things, and then we geek out over the details. It's a thing.
So, about a year ago I was having a conversation with my friend Christopher and a host of others, and we were talking about something very interesting he had heard about.
It's called "the wizard's game." It's a sort of trick old Pagans and occultists play on each other. I may have mentioned it in my previous blog posts, but here's a simple recap: a new person enters into a conversation on a subject she or he are very new to and enthusiastic about. However, this person, we'll refer to the person as "he" for the rest of this analogy, is a bit of a showoff or a know-it-all, or is perhaps espousing some sort of shallow theory as fact.
In any case, they enter the conversation all full of verve and self-righteous "knowledge," which is nearly always designed to irritate people of all kinds, be they "in the know" or not.
It's probably no surprise that I'm a huge fan of parodies and satire, or the various "-ifications" on the net (yes, I know that's not a word, I'm using it anyway).
I really enjoy it when people get creative about their interpretations of things- the creative world is too broad and vast for us to get terribly proprietary over our ideas. Copyright infringement and patent laws and such really bug me. Of course, I like the reversal of such things, like Repo: the Genetic Opera, which is not even terribly tongue in cheek in its commentary on commercialism in health care.
The reason I enjoy these things, far beyond the satirical and political commentary holding people accountable through mockery, is the actual creative genius of world-building. Taking a simple trope or theme, like maybe a memorable scene from a movie or book, and recreating it as a sitcom episode with the cast of Friends, for example.